
A first-of-its-kind VR device specifically designed for education. No Internet? No problem. Students still have access to the full library of content completely offline.
Request a Demo
Integrated Touchpad
In addition to the handheld Bluetooth controller
Efficient Offline Usage
No internet required — full library works completely offline
All-Day Battery Life
A fully charged battery can last the entire school day
128 GB ROM / 6 GB RAM
Ample storage for thousands of educational VR experiences
Pre-loaded Content
Ready to use out of the box with full educational library
Education OS
Operating system designed specifically for educational use
In-built MDM
Mobile device management for easy fleet administration
Expandable Content
Add more content as your needs grow — fully scalable

Built for Education
We designed the headset with a variety of teaching environments in mind. No Internet? No problem. Students still have access to the full library of content completely offline. A fully charged battery can last all day, and you can also add a secure storage and charging solution designed specifically for our headsets.
Browser-Based VR
Recognizing the challenges posed by school networks, which often require reliable connectivity and high bandwidth for streaming 360° content to multiple users, we strongly advocate the value of offline learning. However, we also understand the importance of providing a viable solution for students and teachers who may be remote.
Access VR experiences directly from any modern browser — no app download required.
WebXR Experience
Browser-based VR streaming
The Importance of Hardware
There are two types of VR headsets. Practicality has driven us to center our offering around the 3DoF device with a controller, while also supporting full 6DoF for advanced experiences.

Tracks the orientation of the user's head, meaning the user will be immersed in a virtual environment while remaining in one place. Ideal for seated classroom experiences.

Tracks both the orientation and position of the user's head, allowing the user to both look around and move within the virtual environment for interactive education.
Interactive Learning
A headset is the way into immersive content. The controller is the way into interactivity. Most interactive educational content requires doing multiple tasks, and the controller is an integral part of this process. Our ergonomic controllers are designed for students of all ages.

Transform your classroom with immersive VR learning experiences today.